Welcome to Hunt the Wumpus


The Wumpus lives in a cave of 20 rooms.  Each room has 3 tunnels
leading to other rooms.  (Look at a dodecahedron to see how this works
- if you don't know what a dodecahedron is, ask someone.)


Hazards:

Bottomless Pits - Two rooms have bottomless pits in them.  If you go
there, you fall into the pit (and lose!)

Super Bats - Two other rooms have super bats.  If you go there, a bat
grabs you and takes you to some other room at random.  (Which might be
troublesome.)


Wumpus:

The Wumpus is not bothered by the hazards (he has sucker feet and is
too big for a bat to lift.)  Usually he is asleep.  Two things wake
him up: your entering his room or your shooting an arrow.

If the Wumpus wakes, he sometimes runs to the next room.  If you
happen to be in the same room with him, you lose.


You:

Each turn you may move or shoot a crooked arrow.

Move: You can move one room (through one tunnel.)

Arrow: You have 5 arrows.  You lose when you run out.  Each arrow can
be shot from 1 to 5 rooms away.  You aim by telling the computer the
room #'s you want the arrow to go to.  If the arrow can't go that way,
it moves at random to the next room.

If the arrow hits the Wumpus, you win.  If the arrow hits you, you
lose.


Warnings:

When you are one room away from Wumpus or hazard.

The computer says:

Wumpus - I smell a Wumpus
Bat - I hear bats
Pit - I feel a draft