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Nerdcore: The Core Wars

The nerdcore comic for hardcore nerds

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SCIENCE FICTION! All space-traveling sci-fi needs some kind of "magic wand drive" (warp, hyperjets, starslip, etc) that bypasses the pesky laws of physics that make real space travel boring. In the nerdcore universe, they have to actually use magic.

The comic is up a bit late because my wife is out of town today and I wanted to spend some time with her last night. It's probably all for the best, because This comic took me a lot longer to do than most, and I'm glad I was able to spend so much time on detail.

I've been playing a Risk clone with some friends of mine over the intertron through a site called Games by Email. It's better than regular risk because it automates the dice rolls for you, and you can play leisurely over the course of a week or two instead of spending an entire night. I just noticed that it's called "Games by Email", but really it has a full web interface. Email is only used to notify you that it's your turn.

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